You can pick up spent arrows now :) which is not only just plain fun. But also really useful in certain assault style situations.
Right now there's about an 8 second delay before they slowly bounce out. I figure there should be some intentionality to it since enemies have infinite ammo. Could totally change in the future.
Spent the better part of this past week putting together a expo demo. We did our first show over the weekend at Seattle iFEST. Had some awesome feedback, and overall, people seemed to have a lot of fun playing the game. Which made me breathe a big sigh of relief. First because I was coming off of an all nighter. Second, just that bit of validation at a point when I really needed it. Thirdly, I was eating a burrito, which is also satisfying.
Prepping Greenlight materials still! And brainstorming an imgurian demo! :D
As usual, yell at me on twitter or imgur @thatscraigz OR if you want to yell at a random member of the Haven Made crew do it at @havenmade :D