Added a parrying function to melee combat!
And it's pretty hard to do successfully. Mainly I'm thinking because the enemies don't really have a "I'm-getting-ready-to-hit-you-so-watch-me-raise-my-sword-and-hold-it-for-a-moment" animation ;)
So that will be next.
It's pretty cool to see the combat get a new level of complexity. I'm just hoping that the core of it stays pretty simple so it's easy to hop right in and play.